Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
This commit is contained in:
parent
be3919acd7
commit
25a4897697
4 changed files with 15 additions and 12 deletions
4
enemy.gd
4
enemy.gd
|
|
@ -8,8 +8,6 @@ var exploding = false
|
|||
|
||||
@onready var screensize = get_viewport_rect().size
|
||||
|
||||
func _ready() -> void:
|
||||
EventBus.enemy_win.connect(_on_enemy_win)
|
||||
|
||||
func start(pos):
|
||||
speed = 0
|
||||
|
|
@ -24,8 +22,6 @@ func start(pos):
|
|||
$ShootTimer.wait_time = randf_range(4, 20)
|
||||
$ShootTimer.start()
|
||||
|
||||
func _on_enemy_win() -> void:
|
||||
print("Enemy win!")
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
speed = randf_range(75, 100)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue