Tweaked ending sequence speeds to be a little bit slower for more
dramatic effect.
This commit is contained in:
parent
4c512379c5
commit
fe456205a8
4 changed files with 7 additions and 6 deletions
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@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter="*"
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include_filter="*"
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exclude_filter=""
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exclude_filter=""
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export_path="../../Downloads/2026-03-10 105009 The Third Place/index.html"
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export_path="../../Downloads/2026-03-10 105009 The Third Place/2026-03-10 152826 The Third Place/index.html"
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patches=PackedStringArray()
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_compression_level_zstd=19
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@ -176,7 +176,7 @@ func _on_win_game(value: int):
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$Player._on_player_victory(1)
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$Player._on_player_victory(1)
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await $Player._on_player_victory(1)
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await $Player._on_player_victory(1)
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game_over.show()
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game_over.show()
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await get_tree().create_timer(5).timeout
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await get_tree().create_timer(8).timeout
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game_over.hide()
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game_over.hide()
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$CanvasLayer/Title.show()
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$CanvasLayer/Title.show()
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start_button.show()
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start_button.show()
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@ -187,7 +187,7 @@ func _on_win_game(value: int):
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$Player._on_player_victory(2)
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$Player._on_player_victory(2)
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await $Player._on_player_victory(2)
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await $Player._on_player_victory(2)
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game_over.show()
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game_over.show()
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await get_tree().create_timer(5).timeout
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await get_tree().create_timer(8).timeout
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game_over.hide()
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game_over.hide()
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$CanvasLayer/Title.show()
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$CanvasLayer/Title.show()
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start_button.show()
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start_button.show()
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@ -70,7 +70,7 @@ shader = ExtResource("8_eb6dy")
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shader_parameter/intensity = 1.0
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shader_parameter/intensity = 1.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_dp3eg"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_dp3eg"]
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radius = 46.98
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radius = 66.89
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
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@ -136,6 +136,7 @@ offset_top = 228.0
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offset_right = 297.0
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offset_right = 297.0
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offset_bottom = 528.0
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offset_bottom = 528.0
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pressed_color = Color(0.7477647, 0.718735, 0.89654267, 1)
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pressed_color = Color(0.7477647, 0.718735, 0.89654267, 1)
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deadzone_size = 5.0
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clampzone_size = 40.0
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clampzone_size = 40.0
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visibility_mode = 1
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visibility_mode = 1
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action_left = "left"
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action_left = "left"
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@ -188,7 +188,7 @@ func _on_player_victory(ending: int) -> void:
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await get_tree().create_timer(4).timeout
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await get_tree().create_timer(4).timeout
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# $Ship/Boosters/BoosterBurst.show()
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# $Ship/Boosters/BoosterBurst.show()
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var tween = create_tween()
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var tween = create_tween()
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tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
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tween.tween_property(self, "position:y", 60 * -1, .5).set_ease(tween.EASE_IN)
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await tween.finished
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await tween.finished
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queue_free()
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queue_free()
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@ -202,6 +202,6 @@ func _on_player_victory(ending: int) -> void:
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await get_tree().create_timer(4).timeout
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await get_tree().create_timer(4).timeout
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# $Ship/Boosters/BoosterBurst.show()
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# $Ship/Boosters/BoosterBurst.show()
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var tween = create_tween()
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var tween = create_tween()
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tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
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tween.tween_property(self, "position:y", 60 * -1, 4).set_ease(tween.EASE_IN)
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await tween.finished
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await tween.finished
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queue_free()
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queue_free()
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