Tweaked ending sequence speeds to be a little bit slower for more
dramatic effect.
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parent
4c512379c5
commit
fe456205a8
4 changed files with 7 additions and 6 deletions
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@ -188,7 +188,7 @@ func _on_player_victory(ending: int) -> void:
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await get_tree().create_timer(4).timeout
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# $Ship/Boosters/BoosterBurst.show()
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var tween = create_tween()
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tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
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tween.tween_property(self, "position:y", 60 * -1, .5).set_ease(tween.EASE_IN)
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await tween.finished
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queue_free()
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@ -202,6 +202,6 @@ func _on_player_victory(ending: int) -> void:
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await get_tree().create_timer(4).timeout
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# $Ship/Boosters/BoosterBurst.show()
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var tween = create_tween()
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tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
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tween.tween_property(self, "position:y", 60 * -1, 4).set_ease(tween.EASE_IN)
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await tween.finished
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queue_free()
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