Tweaked ending sequence speeds to be a little bit slower for more

dramatic effect.
This commit is contained in:
Henry 2026-03-10 15:47:11 +00:00
parent 4c512379c5
commit fe456205a8
4 changed files with 7 additions and 6 deletions

View file

@ -188,7 +188,7 @@ func _on_player_victory(ending: int) -> void:
await get_tree().create_timer(4).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
tween.tween_property(self, "position:y", 60 * -1, .5).set_ease(tween.EASE_IN)
await tween.finished
queue_free()
@ -202,6 +202,6 @@ func _on_player_victory(ending: int) -> void:
await get_tree().create_timer(4).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
tween.tween_property(self, "position:y", 60 * -1, 4).set_ease(tween.EASE_IN)
await tween.finished
queue_free()