Created new functions for wave status, initializing a new wave based on
status, evaluating the agression of the current weave.
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674a231847
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1 changed files with 36 additions and 15 deletions
49
wave.gd
49
wave.gd
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@ -4,6 +4,8 @@ var wave_count: int = 0
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var enemy_count: int = 0
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var enemy_count: int = 0
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var enemy = preload("res://scenes/enemy.tscn")
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var enemy = preload("res://scenes/enemy.tscn")
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@export var wave_complete: bool = false
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const COLS: int = 9
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const COLS: int = 9
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const ROWS: int = 3
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const ROWS: int = 3
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@ -27,20 +29,8 @@ func spawn_enemies():
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func _on_enemy_died():
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func _on_enemy_died():
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enemy_count -= 1
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enemy_count -= 1
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print_debug(enemy_count)
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wave_status()
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if enemy_count == 0:
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print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
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# win_game()
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await get_tree().create_timer(2).timeout
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wave_count += 1
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spawn_enemies()
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if enemy_count == ROWS * COLS / 2:
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print_debug("Enemy count is 50%")
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update_enemy_aggression(2,10)
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EventBus.goose_talk.emit()
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if enemy_count == ROWS * COLS / 4:
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print_debug("Enemy count is 25%")
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update_enemy_aggression(1,1)
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func update_enemy_aggression(low,high):
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func update_enemy_aggression(low,high):
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var nodes = get_tree().get_nodes_in_group("enemies")
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var nodes = get_tree().get_nodes_in_group("enemies")
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@ -50,3 +40,34 @@ func update_enemy_aggression(low,high):
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node.enemy_move_aggression = randf_range(low,high)
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node.enemy_move_aggression = randf_range(low,high)
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node.enemy_shoot_aggression = randf_range(low,high)
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node.enemy_shoot_aggression = randf_range(low,high)
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node.tween_speed = min(low,high) - .75
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node.tween_speed = min(low,high) - .75
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func wave_status():
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if enemy_count > 0:
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enemy_aggression_check()
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wave_complete = false
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else:
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EventBus.goose_talk.emit()
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wave_initialize()
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wave_complete = true
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func wave_initialize():
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await get_tree().create_timer(2).timeout
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wave_count += 1
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spawn_enemies()
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func enemy_aggression_check():
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if enemy_count == ROWS * COLS / 2:
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print_debug("Enemy count is 50%")
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update_enemy_aggression(2,10)
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EventBus.goose_talk.emit()
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if enemy_count == ROWS * COLS / 4:
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print_debug("Enemy count is 25%")
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update_enemy_aggression(1,1)
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