Final jam version submisson: added placeholder sounds, fixed character
flashing on game restart.
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8679e817ee
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36 changed files with 400 additions and 58 deletions
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@ -56,18 +56,18 @@ func spawn_enemies():
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if wave_count == 2: #This if for Mirror
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print("Enemy Wave: ", wave_count)
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# Spawn Table
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# Spawn Tablea
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EventBus.flash_screen.emit(.15)
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var t = TABLE.instantiate()
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add_child(t)
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t.position = Vector2(screensize.x / 2, position.y + 125)
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await get_tree().create_timer(1.5).timeout
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#await get_tree().create_timer(1.5).timeout
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var ts = t.get_child(2)
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await get_tree().create_timer(.9).timeout
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ts.play()
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ts = t.get_child(0)
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ts.frame = 1
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EventBus.flash_screen.emit(.15)
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EventBus.flash_screen.emit(.25)
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await get_tree().create_timer(1.5).timeout
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# Spawn Mirror
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@ -89,7 +89,7 @@ func spawn_enemies():
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s.start_all_animations()
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if wave_count == 3: #This is for Boss
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if wave_count == 3 : #This is for Boss
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# Hide the player
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