Final jam version submisson: added placeholder sounds, fixed character

flashing on game restart.
This commit is contained in:
Henry 2026-03-08 14:26:21 +00:00
parent 8679e817ee
commit df13ee42d8
36 changed files with 400 additions and 58 deletions

View file

@ -56,18 +56,18 @@ func spawn_enemies():
if wave_count == 2: #This if for Mirror
print("Enemy Wave: ", wave_count)
# Spawn Table
# Spawn Tablea
EventBus.flash_screen.emit(.15)
var t = TABLE.instantiate()
add_child(t)
t.position = Vector2(screensize.x / 2, position.y + 125)
await get_tree().create_timer(1.5).timeout
#await get_tree().create_timer(1.5).timeout
var ts = t.get_child(2)
await get_tree().create_timer(.9).timeout
ts.play()
ts = t.get_child(0)
ts.frame = 1
EventBus.flash_screen.emit(.15)
EventBus.flash_screen.emit(.25)
await get_tree().create_timer(1.5).timeout
# Spawn Mirror
@ -89,7 +89,7 @@ func spawn_enemies():
s.start_all_animations()
if wave_count == 3: #This is for Boss
if wave_count == 3 : #This is for Boss
# Hide the player