Final jam version submisson: added placeholder sounds, fixed character

flashing on game restart.
This commit is contained in:
Henry 2026-03-08 14:26:21 +00:00
parent 8679e817ee
commit df13ee42d8
36 changed files with 400 additions and 58 deletions

View file

@ -34,6 +34,7 @@ func _on_timer_timeout() -> void:
func _on_shoot_timer_timeout():
var b = bullet_scene.instantiate()
$Pew.play()
get_tree().root.add_child(b)
b.start(position)
$ShootTimer.wait_time = randf_range(4, 20)
@ -51,6 +52,7 @@ func hit_detection():
EventBus.enemy_hit.emit(5)
speed = 0
$AnimationPlayer.play("explode")
$ChickenHit.play()
#set_deferred("monitoring", false)
await $AnimationPlayer.animation_finished
queue_free()