Final jam version submisson: added placeholder sounds, fixed character

flashing on game restart.
This commit is contained in:
Henry 2026-03-08 14:26:21 +00:00
parent 8679e817ee
commit df13ee42d8
36 changed files with 400 additions and 58 deletions

View file

@ -4,6 +4,7 @@
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://shaders/player_hit.gdshader" id="2_eoqba"]
[ext_resource type="Texture2D" uid="uid://bnc77g20gb20h" path="res://sprites/david-head.png" id="2_y25gk"]
[ext_resource type="Texture2D" uid="uid://dwd6pycecukqb" path="res://sprites/david-headshot.png" id="3_l5glv"]
[ext_resource type="AudioStream" uid="uid://cy01lrl2la6bn" path="res://sounds/splat_alt.wav" id="5_qncy5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qncy5"]
shader = ExtResource("2_eoqba")
@ -42,5 +43,9 @@ shape = SubResource("RectangleShape2D_2b2rl")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=210965331]
[node name="Splat" type="AudioStreamPlayer2D" parent="." unique_id=950499235]
stream = ExtResource("5_qncy5")
volume_db = -1.425
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]