Added maggie's CRT destruction sound.
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661098529d
commit
7e75a96795
8 changed files with 160 additions and 66 deletions
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@ -1,11 +1,16 @@
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extends Area2D
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@onready var bullet = $Bullet/Sprite2D
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@export var speed = -250
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var shader_active = false
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var pause = false
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func start(pos):
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position = pos
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func _process(delta):
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if pause == true: return
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position.y += speed * delta
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# Signal checks to see if the bullet leaves the viewport then removes bullet.
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@ -13,7 +18,32 @@ func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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queue_free()
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func _on_area_entered(area: Area2D) -> void:
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if area.is_in_group("enemies"):
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area.explode()
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queue_free()
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var enemies = get_tree().get_nodes_in_group("enemies")
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for enemy in enemies:
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match enemy.enemy_type:
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"crt":
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if area.is_in_group("enemies"):
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if enemy.vulnerable == true:
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area.explode()
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queue_free()
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if enemy.vulnerable == false:
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print("blocked!")
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enemy.block()
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#await bullet_fx()
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queue_free()
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_:
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if area.is_in_group("enemies"):
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area.explode()
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queue_free()
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#func bullet_fx():
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#shader_active = true
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#bullet.material.set_shader_parameter("toggle", 1.0)
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#pause = true
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#await get_tree().create_timer(1).timeout
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#pause = false
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#shader_active = false
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#bullet.material.set_shader_parameter("toggle", 0.0)
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