Added goose_talk() to the global event bus. And a goose.

This commit is contained in:
Henry 2026-02-11 22:08:24 +00:00
parent 614c5b5f78
commit 69b3b935ad
10 changed files with 80 additions and 3 deletions

View file

@ -99,7 +99,7 @@ func set_shield(value: int):
$Explosion/AnimationPlayer.play("explosion-one-shot")
await $Explosion/AnimationPlayer.animation_finished
EventBus.player_died.emit()
func _on_gun_cooldown_timeout() -> void:
$HeadInflate.play()
@ -108,7 +108,7 @@ func _on_gun_cooldown_timeout() -> void:
await get_tree().create_timer(0.25).timeout
var tween = create_tween().set_parallel(false)
$Ship/Head.show()
tween.tween_property($Ship/Head, "scale", Vector2(2,2), .15).set_trans(Tween.TRANS_BOUNCE)
tween.tween_property($Ship/Head, "scale", Vector2(.25,2.5), .15).set_trans
tween.tween_property($Ship/Head, "scale", Vector2(1,1), .10).set_trans(Tween.TRANS_BOUNCE)
can_shoot = true