Added goose_talk() to the global event bus. And a goose.

This commit is contained in:
Henry 2026-02-11 22:08:24 +00:00
parent 614c5b5f78
commit 69b3b935ad
10 changed files with 80 additions and 3 deletions

View file

@ -56,6 +56,7 @@ func _on_enemy_died():
if enemy_count == ROWS * COLS / 2:
print_debug("Enemy count is 50%")
update_enemy_aggression(2,10)
EventBus.goose_talk.emit()
if enemy_count == ROWS * COLS / 4:
print_debug("Enemy count is 25%")
update_enemy_aggression(1,1)
@ -113,6 +114,7 @@ func new_game():
# Tell the enemies to spawn!
#await get_tree().create_timer(.5).timeout
spawn_enemies()
# Tell the game we're playing.
playing = true