On the advice of Sophie, I adjusted the shader settings on the resource

to be local to the scene so not all CRTs flashed when one got hit.
This commit is contained in:
Henry 2026-03-01 12:21:40 +00:00
parent aae3238906
commit 4f0eff986f
5 changed files with 44 additions and 41 deletions

View file

@ -24,7 +24,7 @@ func _ready():
func spawn_enemies():
if wave_count == 0: #This is for CHICKENS
if wave_count == 1: #This is for CHICKENS
print("Enemy Wave: ", wave_count)
enemy = CHICKEN
for x in range(COLS):
@ -37,7 +37,7 @@ func spawn_enemies():
await get_tree().process_frame
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
if wave_count == 1: #This is for CRTs
if wave_count == 0: #This is for CRTs
print("Enemy Wave: ", wave_count)
enemy = CRT
var cols_mod = COLS - 1