On the advice of Sophie, I adjusted the shader settings on the resource

to be local to the scene so not all CRTs flashed when one got hit.
This commit is contained in:
Henry 2026-03-01 12:21:40 +00:00
parent aae3238906
commit 4f0eff986f
5 changed files with 44 additions and 41 deletions

View file

@ -11,11 +11,9 @@ size = Vector2(73, 100)
script = ExtResource("1_wf0t2")
[node name="DapperGoose" type="Sprite2D" parent="." unique_id=1690665905]
z_index = -4
texture = ExtResource("1_wo8sg")
[node name="Bubble" type="Sprite2D" parent="DapperGoose" unique_id=2012258473]
z_index = -5
position = Vector2(-108, -21)
texture = ExtResource("3_g7ad0")
hframes = 4