On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
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5 changed files with 44 additions and 41 deletions
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@ -11,11 +11,9 @@ size = Vector2(73, 100)
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script = ExtResource("1_wf0t2")
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[node name="DapperGoose" type="Sprite2D" parent="." unique_id=1690665905]
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z_index = -4
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texture = ExtResource("1_wo8sg")
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[node name="Bubble" type="Sprite2D" parent="DapperGoose" unique_id=2012258473]
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z_index = -5
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position = Vector2(-108, -21)
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texture = ExtResource("3_g7ad0")
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hframes = 4
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