On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
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5 changed files with 44 additions and 41 deletions
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@ -27,6 +27,7 @@ void fragment() {
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gas3w"]
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resource_local_to_scene = true
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shader = SubResource("Shader_emiuq")
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shader_parameter/toggle = 0.0
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@ -237,6 +238,7 @@ scale = Vector2(0.99999857, 0.99999857)
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shape = SubResource("RectangleShape2D_4gyqm")
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[node name="MoveTimer" type="Timer" parent="." unique_id=1928257014]
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wait_time = 0.75
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one_shot = true
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[node name="ShootTimer" type="Timer" parent="." unique_id=1985644907]
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