On the advice of Sophie, I adjusted the shader settings on the resource

to be local to the scene so not all CRTs flashed when one got hit.
This commit is contained in:
Henry 2026-03-01 12:21:40 +00:00
parent aae3238906
commit 4f0eff986f
5 changed files with 44 additions and 41 deletions

View file

@ -27,6 +27,7 @@ void fragment() {
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gas3w"]
resource_local_to_scene = true
shader = SubResource("Shader_emiuq")
shader_parameter/toggle = 0.0
@ -237,6 +238,7 @@ scale = Vector2(0.99999857, 0.99999857)
shape = SubResource("RectangleShape2D_4gyqm")
[node name="MoveTimer" type="Timer" parent="." unique_id=1928257014]
wait_time = 0.75
one_shot = true
[node name="ShootTimer" type="Timer" parent="." unique_id=1985644907]