facsimile-wing/scenes/stock_weapon.gd

14 lines
313 B
GDScript

extends Area2D
@onready var bullet: PackedScene = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot
func _process(delta):
#Calculation position along Y axis
position.y -= shot_data.speed * delta
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()