facsimile-wing/scripts
2026-06-25 01:26:16 +01:00
..
effects Added effects manager and two effects to test attached to the player 2026-06-24 14:48:02 +01:00
utility Added an FPS display for performance monitoring. 2026-06-25 01:26:16 +01:00
event_bus.gd Implemented basic notification system for weapons changing. 2026-06-21 17:55:47 +01:00
event_bus.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
fps_display.gd Added fps display. 2026-06-24 18:41:37 +01:00
fps_display.gd.uid Added fps display. 2026-06-24 18:41:37 +01:00
input_component.gd Updated input component and player component handling to use tab to 2026-06-20 13:03:48 +01:00
input_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
movement_component.gd Added fps display. 2026-06-24 18:41:37 +01:00
movement_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
notification_display.gd Slight tweak to connector rendering. 2026-06-22 22:26:52 +01:00
notification_display.gd.uid Implemented basic notification system for weapons changing. 2026-06-21 17:55:47 +01:00
notification_manager.gd Implemented basic notification system for weapons changing. 2026-06-21 17:55:47 +01:00
notification_manager.gd.uid Implemented basic notification system for weapons changing. 2026-06-21 17:55:47 +01:00
shoot_component.gd Additional resource tweaks. 2026-06-20 16:08:40 +01:00
shoot_component.gd.uid Refactored weapon component to handle weapon swaping. 2026-06-17 02:55:40 +01:00
weapon_component.gd Added effects manager and two effects to test attached to the player 2026-06-24 14:48:02 +01:00
weapon_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
weapon_shot.gd Additional resource tweaks. 2026-06-20 16:08:40 +01:00
weapon_shot.gd.uid Update weapon resources, default weapon loaded; implemented call weapon 2026-06-20 14:47:46 +01:00