facsimile-wing/scenes/stock_weapon.gd
Henry db57a0234e Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
2026-04-07 13:54:30 +01:00

12 lines
296 B
GDScript

extends Area2D
@onready var bullet: PackedScene = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot
func _process(delta):
position.y -= shot_data.speed * delta # This works normally
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()