10 lines
424 B
GDScript
10 lines
424 B
GDScript
extends Node
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@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
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signal weapon_changed(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float)
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# Emitted when a powerup is collected by the player.
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signal powerup_collected(weapon_shot: WeaponShot, player_node: Node2D)
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@warning_ignore_restore("unused_signal")
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