facsimile-wing/resources/player_weapons/weapon_shot.gd

15 lines
392 B
GDScript

class_name WeaponShot
extends Resource
@export_category("Info")
@export var shot_name: String
@export var bullet_scene: PackedScene = null
#@export var sprite: Texture2D = preload("res://graphics/shot.png")
@export_category("Shot Data")
@export var damage: int = 1
@export var speed: int = 135
@export var projectiles: int = 2
@export var spacing: float = 35
@export var origin: int = -23