facsimile-wing/scripts/player_shot.gd

14 lines
380 B
GDScript

class_name PlayerShot
extends Resource
@export_category("Info")
@export var shot_name: String
@export var sprite: Texture2D = preload("res://graphics/shot.png")
@export_category("Shot Data")
@export var damage: int = 1
@export var speed: int = 135
@export var projectiles: int = 2
@export var rate: float = 0.1
@export var cooldown: float = 0.25
@export var spacing: float = 35