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effects
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Added effects manager and two effects to test attached to the player
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2026-06-24 14:48:02 +01:00 |
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event_bus.gd
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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event_bus.gd.uid
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Initial commit.
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2026-03-21 17:22:41 +00:00 |
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fps_display.gd
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Added fps display.
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2026-06-24 18:41:37 +01:00 |
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fps_display.gd.uid
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Added fps display.
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2026-06-24 18:41:37 +01:00 |
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input_component.gd
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Updated input component and player component handling to use tab to
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2026-06-20 13:03:48 +01:00 |
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input_component.gd.uid
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Set up a revised player scene with a component based apparoach; shooting
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2026-04-06 01:30:53 +01:00 |
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movement_component.gd
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Added fps display.
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2026-06-24 18:41:37 +01:00 |
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movement_component.gd.uid
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Set up a revised player scene with a component based apparoach; shooting
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2026-04-06 01:30:53 +01:00 |
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notification_display.gd
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Slight tweak to connector rendering.
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2026-06-22 22:26:52 +01:00 |
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notification_display.gd.uid
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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notification_manager.gd
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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notification_manager.gd.uid
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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shoot_component.gd
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Additional resource tweaks.
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2026-06-20 16:08:40 +01:00 |
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shoot_component.gd.uid
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Refactored weapon component to handle weapon swaping.
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2026-06-17 02:55:40 +01:00 |
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weapon_component.gd
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Added effects manager and two effects to test attached to the player
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2026-06-24 14:48:02 +01:00 |
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weapon_component.gd.uid
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Set up a revised player scene with a component based apparoach; shooting
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2026-04-06 01:30:53 +01:00 |
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weapon_shot.gd
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Additional resource tweaks.
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2026-06-20 16:08:40 +01:00 |
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weapon_shot.gd.uid
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Update weapon resources, default weapon loaded; implemented call weapon
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2026-06-20 14:47:46 +01:00 |