9 lines
351 B
GDScript
9 lines
351 B
GDScript
class_name WeaponComponent extends Node
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@export var loaded_weapon: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
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var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
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func get_bullet_scene() -> PackedScene:
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return data.weapon_shot # Reference to the Shot scene from the resource
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