Compare commits
2 commits
01fe64a3e7
...
cc8bdb2bfe
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
cc8bdb2bfe | ||
|
|
b6bef3f13a |
10 changed files with 279 additions and 46 deletions
BIN
graphics/cloud layers.png
Normal file
BIN
graphics/cloud layers.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
40
graphics/cloud layers.png.import
Normal file
40
graphics/cloud layers.png.import
Normal file
|
|
@ -0,0 +1,40 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://b3dqvd23nbmrm"
|
||||||
|
path="res://.godot/imported/cloud layers.png-4d2d52eab55e5e1ba1e0e021786c2357.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://graphics/cloud layers.png"
|
||||||
|
dest_files=["res://.godot/imported/cloud layers.png-4d2d52eab55e5e1ba1e0e021786c2357.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
graphics/muzzle_flash.png
Normal file
BIN
graphics/muzzle_flash.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 210 B |
40
graphics/muzzle_flash.png.import
Normal file
40
graphics/muzzle_flash.png.import
Normal file
|
|
@ -0,0 +1,40 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://crmbupr3qg0j"
|
||||||
|
path="res://.godot/imported/muzzle_flash.png-a4acd317005dff07444b3286deac56f4.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://graphics/muzzle_flash.png"
|
||||||
|
dest_files=["res://.godot/imported/muzzle_flash.png-a4acd317005dff07444b3286deac56f4.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
|
@ -6,6 +6,6 @@
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("1_dpne1")
|
script = ExtResource("1_dpne1")
|
||||||
shot_name = "Stock"
|
shot_name = "Stock"
|
||||||
speed = -300
|
speed = -350
|
||||||
cooldown = 0.0
|
cooldown = 0.0
|
||||||
metadata/_custom_type_script = "uid://ccdohs4gduee5"
|
metadata/_custom_type_script = "uid://ccdohs4gduee5"
|
||||||
|
|
|
||||||
|
|
@ -30,6 +30,7 @@ grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
|
|
||||||
[node name="Title" type="TextureRect" parent="TitleMenu/HBoxContainer" unique_id=1389062363]
|
[node name="Title" type="TextureRect" parent="TitleMenu/HBoxContainer" unique_id=1389062363]
|
||||||
|
modulate = Color(0.1764706, 0.5686275, 1, 1)
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
size_flags_horizontal = 10
|
size_flags_horizontal = 10
|
||||||
size_flags_vertical = 4
|
size_flags_vertical = 4
|
||||||
|
|
@ -41,6 +42,8 @@ layout_mode = 1
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -1.0
|
||||||
|
offset_right = -1.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
color = Color(0.67049235, 0.66050816, 0.7086971, 1)
|
color = Color(0.67049235, 0.66050816, 0.7086971, 1)
|
||||||
|
|
|
||||||
|
|
@ -3,18 +3,108 @@
|
||||||
[ext_resource type="Script" uid="uid://otm88638j7f8" path="res://scripts/player.gd" id="1_g2els"]
|
[ext_resource type="Script" uid="uid://otm88638j7f8" path="res://scripts/player.gd" id="1_g2els"]
|
||||||
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/stock_weapon.tscn" id="2_dqkch"]
|
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/stock_weapon.tscn" id="2_dqkch"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cq4we1m1yv22s" path="res://graphics/ship.png" id="2_qhqgy"]
|
[ext_resource type="Texture2D" uid="uid://cq4we1m1yv22s" path="res://graphics/ship.png" id="2_qhqgy"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://crmbupr3qg0j" path="res://graphics/muzzle_flash.png" id="4_dqkch"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b0iavxi8vaxtj" path="res://graphics/ship_thrusters.png" id="5_qlg0r"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||||
|
atlas = ExtResource("5_qlg0r")
|
||||||
|
region = Rect2(28, 0, 14, 6)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||||
|
atlas = ExtResource("5_qlg0r")
|
||||||
|
region = Rect2(42, 0, 14, 6)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||||
|
atlas = ExtResource("5_qlg0r")
|
||||||
|
region = Rect2(1, 0, 14, 6)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||||
|
atlas = ExtResource("5_qlg0r")
|
||||||
|
region = Rect2(15, 0, 14, 6)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_y4r1p"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tuyoq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fjrip")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"banked",
|
||||||
|
"speed": 15.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_smehm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ur7pv")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"fwd",
|
||||||
|
"speed": 15.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||||
|
atlas = ExtResource("4_dqkch")
|
||||||
|
region = Rect2(0, 0, 15, 8)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||||
|
atlas = ExtResource("4_dqkch")
|
||||||
|
region = Rect2(15, 0, 15, 8)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||||
|
atlas = ExtResource("4_dqkch")
|
||||||
|
region = Rect2(30, 0, 15, 8)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_3v2ag"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qlg0r")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y4r1p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d2wvv")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"stock",
|
||||||
|
"speed": 15.0
|
||||||
|
}]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqkch"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqkch"]
|
||||||
|
size = Vector2(10, 11)
|
||||||
|
|
||||||
[node name="Player" type="Area2D" unique_id=652131079]
|
[node name="Player" type="Area2D" unique_id=652131079]
|
||||||
script = ExtResource("1_g2els")
|
script = ExtResource("1_g2els")
|
||||||
|
speed = 165
|
||||||
weapon_current = ExtResource("2_dqkch")
|
weapon_current = ExtResource("2_dqkch")
|
||||||
|
|
||||||
[node name="Ship" type="Sprite2D" parent="." unique_id=1155866924]
|
[node name="Ship" type="Sprite2D" parent="." unique_id=1155866924]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
texture = ExtResource("2_qhqgy")
|
texture = ExtResource("2_qhqgy")
|
||||||
|
hframes = 3
|
||||||
|
region_rect = Rect2(0, 0, 62, 24.370766)
|
||||||
|
|
||||||
|
[node name="Thrusters" type="AnimatedSprite2D" parent="Ship" unique_id=2096876587]
|
||||||
|
position = Vector2(0, 15)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_y4r1p")
|
||||||
|
animation = &"fwd"
|
||||||
|
autoplay = "fwd"
|
||||||
|
|
||||||
|
[node name="MuzzleFlash" type="AnimatedSprite2D" parent="Ship" unique_id=1584132038]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
position = Vector2(0, -16)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_3v2ag")
|
||||||
|
animation = &"stock"
|
||||||
|
autoplay = "stock"
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=485826453]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=485826453]
|
||||||
|
position = Vector2(0, -3.5)
|
||||||
shape = SubResource("RectangleShape2D_dqkch")
|
shape = SubResource("RectangleShape2D_dqkch")
|
||||||
|
|
||||||
[node name="WeaponCooldown" type="Timer" parent="." unique_id=269678170]
|
[node name="WeaponCooldown" type="Timer" parent="." unique_id=269678170]
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,82 @@
|
||||||
[gd_scene format=3 uid="uid://bj4fytc3sy482"]
|
[gd_scene format=3 uid="uid://bj4fytc3sy482"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://14fhj8834pkq" path="res://scenes/ui.tscn" id="1_nnsk1"]
|
[ext_resource type="PackedScene" uid="uid://14fhj8834pkq" path="res://scenes/ui.tscn" id="1_nnsk1"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://coix5dqblmu7r" path="res://scenes/player.tscn" id="2_rwgxs"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b3dqvd23nbmrm" path="res://graphics/cloud layers.png" id="3_4wyf3"]
|
||||||
|
|
||||||
[node name="World" type="Node2D" unique_id=1317852169]
|
[node name="World" type="Node2D" unique_id=1317852169]
|
||||||
|
|
||||||
[node name="UI" parent="." unique_id=480295610 instance=ExtResource("1_nnsk1")]
|
[node name="Level" type="Node2D" parent="." unique_id=934289771]
|
||||||
|
|
||||||
|
[node name="UI" parent="Level" unique_id=480295610 instance=ExtResource("1_nnsk1")]
|
||||||
|
|
||||||
|
[node name="Player" parent="Level" unique_id=652131079 instance=ExtResource("2_rwgxs")]
|
||||||
|
z_index = 1
|
||||||
|
position = Vector2(97, 173)
|
||||||
|
|
||||||
|
[node name="Background" type="Node2D" parent="Level" unique_id=485120278]
|
||||||
|
z_index = -1
|
||||||
|
|
||||||
|
[node name="BaseBackground" type="ColorRect" parent="Level/Background" unique_id=1360709800]
|
||||||
|
offset_right = 217.0
|
||||||
|
offset_bottom = 410.0
|
||||||
|
color = Color(0.2899925, 0.5692833, 0.9110645, 1)
|
||||||
|
|
||||||
|
[node name="Back" type="Parallax2D" parent="Level/Background" unique_id=529215091]
|
||||||
|
scroll_scale = Vector2(0.25, 0.25)
|
||||||
|
repeat_size = Vector2(0, 50)
|
||||||
|
autoscroll = Vector2(0, 150)
|
||||||
|
repeat_times = 15
|
||||||
|
follow_viewport = false
|
||||||
|
|
||||||
|
[node name="CloudLeft" type="Sprite2D" parent="Level/Background/Back" unique_id=1098035995]
|
||||||
|
position = Vector2(40, 32)
|
||||||
|
texture = ExtResource("3_4wyf3")
|
||||||
|
hframes = 4
|
||||||
|
frame = 1
|
||||||
|
|
||||||
|
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Back" unique_id=1729409543]
|
||||||
|
position = Vector2(177, 32)
|
||||||
|
texture = ExtResource("3_4wyf3")
|
||||||
|
flip_h = true
|
||||||
|
hframes = 4
|
||||||
|
frame = 1
|
||||||
|
|
||||||
|
[node name="Mid" type="Parallax2D" parent="Level/Background" unique_id=906676376]
|
||||||
|
scroll_scale = Vector2(0.5, 0.5)
|
||||||
|
repeat_size = Vector2(0, 50)
|
||||||
|
autoscroll = Vector2(0, 205)
|
||||||
|
repeat_times = 15
|
||||||
|
follow_viewport = false
|
||||||
|
|
||||||
|
[node name="CloudLeft" type="Sprite2D" parent="Level/Background/Mid" unique_id=1179862071]
|
||||||
|
position = Vector2(40, 32)
|
||||||
|
texture = ExtResource("3_4wyf3")
|
||||||
|
hframes = 4
|
||||||
|
frame = 2
|
||||||
|
|
||||||
|
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Mid" unique_id=702118355]
|
||||||
|
position = Vector2(177, 32)
|
||||||
|
texture = ExtResource("3_4wyf3")
|
||||||
|
flip_h = true
|
||||||
|
hframes = 4
|
||||||
|
frame = 2
|
||||||
|
|
||||||
|
[node name="Fore" type="Parallax2D" parent="Level/Background" unique_id=1005527243]
|
||||||
|
repeat_size = Vector2(0, 50)
|
||||||
|
autoscroll = Vector2(0, 425)
|
||||||
|
repeat_times = 15
|
||||||
|
follow_viewport = false
|
||||||
|
|
||||||
|
[node name="CloudLeft" type="Sprite2D" parent="Level/Background/Fore" unique_id=146182935]
|
||||||
|
position = Vector2(32, 32)
|
||||||
|
texture = ExtResource("3_4wyf3")
|
||||||
|
hframes = 4
|
||||||
|
frame = 3
|
||||||
|
|
||||||
|
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Fore" unique_id=1798342457]
|
||||||
|
position = Vector2(185, 32)
|
||||||
|
texture = ExtResource("3_4wyf3")
|
||||||
|
flip_h = true
|
||||||
|
hframes = 4
|
||||||
|
frame = 3
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,8 @@ extends Area2D
|
||||||
@export var speed: int = 150
|
@export var speed: int = 150
|
||||||
@export var shield_max: int = 10
|
@export var shield_max: int = 10
|
||||||
|
|
||||||
var velocity: Vector2 = Vector2.ZERO
|
#var ship = %Ship
|
||||||
|
|
||||||
var shield: int = 0: set = shield_set
|
var shield: int = 0: set = shield_set
|
||||||
var can_shoot: bool = true
|
var can_shoot: bool = true
|
||||||
var is_shooting: bool = false
|
var is_shooting: bool = false
|
||||||
|
|
@ -27,55 +28,42 @@ func _process(delta):
|
||||||
ship_displacement = position.y - previous_position.y
|
ship_displacement = position.y - previous_position.y
|
||||||
travel += bullet_speed * delta + (ship_displacement)
|
travel += bullet_speed * delta + (ship_displacement)
|
||||||
travel = clamp(travel, 0, 1.9 * weapon_spacing)
|
travel = clamp(travel, 0, 1.9 * weapon_spacing)
|
||||||
#TODO: sprite frame change on x axis
|
|
||||||
#if input.x > 0:
|
# Sprite feedback based one player input
|
||||||
#$Ship.frame = 2
|
if input.x > 0:
|
||||||
#$Ship/Boosters.animation = "right"
|
%Ship.frame = 2
|
||||||
#elif input.x < 0:
|
%Ship/Thrusters.flip_h = true
|
||||||
#$Ship.frame = 0
|
%Ship/Thrusters.animation = "banked"
|
||||||
#$Ship/Boosters.animation = "left"
|
elif input.x < 0:
|
||||||
#else:
|
%Ship.frame = 1
|
||||||
#$Ship.frame = 1
|
%Ship/Thrusters.flip_h = false
|
||||||
#$Ship/Boosters.animation = "forward"
|
%Ship/Thrusters.animation = "banked"
|
||||||
|
else:
|
||||||
|
%Ship.frame = 0
|
||||||
|
%Ship/Thrusters.flip_h = false
|
||||||
|
%Ship/Thrusters.animation = "fwd"
|
||||||
|
|
||||||
previous_position = position
|
previous_position = position
|
||||||
position += input * speed * delta
|
position += input * speed * delta
|
||||||
position = position.clamp(Vector2(12,12), screensize - Vector2(12,12))
|
position = position.clamp(Vector2(12,12), screensize - Vector2(12,12))
|
||||||
# Update velocity based on input
|
|
||||||
#var direction = Vector2.ZERO
|
|
||||||
#if Input.is_action_pressed("down"):
|
|
||||||
#direction.y += 1
|
|
||||||
#if Input.is_action_pressed("up"):
|
|
||||||
#direction.y -= 1
|
|
||||||
#
|
|
||||||
## Normalize direction and apply speed
|
|
||||||
#if direction.length() > 0:
|
|
||||||
#velocity = direction.normalized() * speed
|
|
||||||
|
|
||||||
# Update velocity
|
|
||||||
#velocity += velocity * delta
|
|
||||||
velocity = input * speed
|
|
||||||
|
|
||||||
|
|
||||||
if Input.is_action_pressed("shoot"):
|
if Input.is_action_pressed("shoot"):
|
||||||
print("Spacebar pressed!")
|
|
||||||
is_shooting = true
|
is_shooting = true
|
||||||
|
|
||||||
else:
|
else:
|
||||||
is_shooting = false
|
is_shooting = false
|
||||||
|
|
||||||
if is_shooting == true:
|
if is_shooting == true:
|
||||||
|
print("Spacebar pressed!")
|
||||||
|
%MuzzleFlash.show()
|
||||||
|
%Ship/MuzzleFlash.animation = "stock"
|
||||||
|
|
||||||
if travel > weapon_spacing:
|
if travel > weapon_spacing:
|
||||||
shoot()
|
shoot()
|
||||||
travel -= weapon_spacing
|
travel -= weapon_spacing
|
||||||
|
|
||||||
#weapon_timer += delta
|
if is_shooting == false:
|
||||||
#print(weapon_timer)
|
%MuzzleFlash.hide()
|
||||||
#if weapon_timer >= weapon_rate:
|
|
||||||
#shoot()
|
|
||||||
#weapon_timer = 0.0
|
|
||||||
|
|
||||||
if is_shooting == false: return
|
|
||||||
|
|
||||||
func shield_set(_value: int):
|
func shield_set(_value: int):
|
||||||
return
|
return
|
||||||
|
|
@ -88,16 +76,13 @@ func _on_weapon_cooldown_timeout() -> void:
|
||||||
|
|
||||||
|
|
||||||
func shoot():
|
func shoot():
|
||||||
|
# Instantiate the bullet
|
||||||
var bullet = weapon_current.instantiate()
|
var bullet = weapon_current.instantiate()
|
||||||
bullet.position = position + Vector2(0,-20)
|
|
||||||
#previous_position = position
|
|
||||||
get_tree().root.add_child(bullet)
|
get_tree().root.add_child(bullet)
|
||||||
|
bullet.position = position + Vector2(0,-23)
|
||||||
weapon_rate = bullet.shot_data.rate
|
weapon_rate = bullet.shot_data.rate
|
||||||
weapon_spacing = bullet.shot_data.spacing
|
weapon_spacing = bullet.shot_data.spacing
|
||||||
bullet_speed = abs(bullet.shot_data.speed)
|
bullet_speed = abs(bullet.shot_data.speed)
|
||||||
#bullet.global_transform = self.global_transform
|
|
||||||
prints(bullet.shot_data.shot_name, "weapon fired") #Print which weapon is firing
|
prints(bullet.shot_data.shot_name, "weapon fired") #Print which weapon is firing
|
||||||
#weapon_cooldown = $WeaponCooldown
|
|
||||||
#weapon_cooldown.wait_time = bullet.shot_data.cooldown
|
|
||||||
#weapon_cooldown.start()
|
|
||||||
#can_shoot = not can_shoot
|
|
||||||
|
|
|
||||||
|
|
@ -3,8 +3,8 @@ extends Resource
|
||||||
|
|
||||||
@export var shot_name: String
|
@export var shot_name: String
|
||||||
@export var damage: int = 1
|
@export var damage: int = 1
|
||||||
@export var speed: int = 100
|
@export var speed: int = 135
|
||||||
@export var rate: float = 0.1
|
@export var rate: float = 0.1
|
||||||
@export var cooldown: float = 0.25
|
@export var cooldown: float = 0.25
|
||||||
@export var sprite: Texture2D = preload("res://graphics/shot.png")
|
@export var sprite: Texture2D = preload("res://graphics/shot.png")
|
||||||
@export var spacing: float = 50
|
@export var spacing: float = 35
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue