Henry
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db57a0234e
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Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
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2026-04-07 13:54:30 +01:00 |
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Henry
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d419635d7f
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Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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2026-04-06 12:46:36 +01:00 |
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Henry
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5d2efe9983
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Updated resources and working Player scene to share the same variables
as the new component setup.
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2026-04-06 01:31:50 +01:00 |
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Henry
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172830729f
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Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
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2026-04-04 15:14:13 +01:00 |
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