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1725b8b754
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Added bullet indexing to create shot patterns
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2026-06-13 12:05:13 +01:00 |
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bdbc3b015f
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Refactored weapon and shoot component use and resources.
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2026-06-09 13:57:40 +01:00 |
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79122a074e
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Attempt to refactor components.
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2026-06-08 22:36:07 +01:00 |
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Henry
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db57a0234e
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Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
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2026-04-07 13:54:30 +01:00 |
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Henry
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d419635d7f
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Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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2026-04-06 12:46:36 +01:00 |
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Henry
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0ccdc03bf8
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Updated existing shot code with constants and hard-coded variables. No
magic numbers!
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2026-04-05 12:02:13 +01:00 |
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Henry
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1794abe50a
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Adjusted the shoot function to shoot as many projectiles as defined in a
local variable and ensure they are distributed evenly when firing in
front of the ship.
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2026-04-04 15:17:13 +01:00 |
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Henry
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8196e664cd
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Added 2 new hitboxes for muzzle damage and powerup grab radius; reduced
player damage hitbox substantially
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2026-04-03 14:29:39 +01:00 |
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Henry
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b6bef3f13a
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Adjusted stock shot spacing and added muzzle flash.
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2026-03-31 13:30:15 +01:00 |
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Henry
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030304dc48
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Trying to synchronize bullet with fake calculated ship velocity.
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2026-03-22 18:27:15 +00:00 |
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Henry
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142bf87eca
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Initial commit.
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2026-03-21 17:22:41 +00:00 |
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