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935b61bd3b
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Set up framework for more advance pickup behaviours.
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2026-07-02 15:44:23 +01:00 |
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8fe05e0c70
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Set up power up spawner to test weapon collection functions.
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2026-06-30 13:50:31 +01:00 |
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b4c4a66ce8
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Added effects manager and two effects to test attached to the player
scene.
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2026-06-24 14:48:02 +01:00 |
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63ed0aae3a
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Updated input component and player component handling to use tab to
cycle weapons.
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2026-06-20 13:03:48 +01:00 |
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1725b8b754
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Added bullet indexing to create shot patterns
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2026-06-13 12:05:13 +01:00 |
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bdbc3b015f
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Refactored weapon and shoot component use and resources.
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2026-06-09 13:57:40 +01:00 |
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Henry
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db57a0234e
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Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
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2026-04-07 13:54:30 +01:00 |
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