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8fe05e0c70
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Set up power up spawner to test weapon collection functions.
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2026-06-30 13:50:31 +01:00 |
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7ffb93963f
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Updated cycle testing logic and various other behaviours for enhanced
system.
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2026-06-29 22:12:28 +01:00 |
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99a5d9838d
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Separated shot positioning math to helper utility and refactored shoot
component - introduced shot origin issue.
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2026-06-28 01:45:11 +01:00 |
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6c5a0a0bae
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Adjusted directory structure for clarity.
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2026-06-27 13:28:38 +01:00 |
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3303d937fd
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Added grouped shots as sub resources, as well as the abilit to mirror
pairs.
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2026-06-26 23:54:53 +01:00 |
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4f3839448b
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Modified weapon scripts and resources with a simplified spread angle
variable.
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2026-06-25 02:06:28 +01:00 |
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b4c4a66ce8
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Added effects manager and two effects to test attached to the player
scene.
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2026-06-24 14:48:02 +01:00 |
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d0664a87fa
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Update weapon resources, default weapon loaded; implemented call weapon
by name.
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2026-06-20 14:47:46 +01:00 |
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63ed0aae3a
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Updated input component and player component handling to use tab to
cycle weapons.
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2026-06-20 13:03:48 +01:00 |
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e2cf516c90
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Refactored weapon component to handle weapon swaping.
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2026-06-17 02:55:40 +01:00 |
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1bce6ca268
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Refinded symetrical fire functionality and updated stock weapon art.
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2026-06-15 00:11:54 +01:00 |
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1725b8b754
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Added bullet indexing to create shot patterns
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2026-06-13 12:05:13 +01:00 |
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bdbc3b015f
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Refactored weapon and shoot component use and resources.
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2026-06-09 13:57:40 +01:00 |
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79122a074e
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Attempt to refactor components.
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2026-06-08 22:36:07 +01:00 |
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Henry
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db57a0234e
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Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
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2026-04-07 13:54:30 +01:00 |
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Henry
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d419635d7f
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Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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2026-04-06 12:46:36 +01:00 |
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Henry
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0ccdc03bf8
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Updated existing shot code with constants and hard-coded variables. No
magic numbers!
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2026-04-05 12:02:13 +01:00 |
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Henry
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1794abe50a
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Adjusted the shoot function to shoot as many projectiles as defined in a
local variable and ensure they are distributed evenly when firing in
front of the ship.
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2026-04-04 15:17:13 +01:00 |
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Henry
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8196e664cd
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Added 2 new hitboxes for muzzle damage and powerup grab radius; reduced
player damage hitbox substantially
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2026-04-03 14:29:39 +01:00 |
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Henry
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b6bef3f13a
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Adjusted stock shot spacing and added muzzle flash.
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2026-03-31 13:30:15 +01:00 |
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Henry
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030304dc48
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Trying to synchronize bullet with fake calculated ship velocity.
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2026-03-22 18:27:15 +00:00 |
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Henry
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142bf87eca
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Initial commit.
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2026-03-21 17:22:41 +00:00 |
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