Commit graph

14 commits

Author SHA1 Message Date
Henry
8d89271074 Improved bullet spacing code now works with all number of bullets! Thank
you @jennie!
2026-04-05 12:21:30 +01:00
Henry
0ccdc03bf8 Updated existing shot code with constants and hard-coded variables. No
magic numbers!
2026-04-05 12:02:13 +01:00
Henry
1794abe50a Adjusted the shoot function to shoot as many projectiles as defined in a
local variable and ensure they are distributed evenly when firing in
front of the ship.
2026-04-04 15:17:13 +01:00
Henry
172830729f Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
2026-04-04 15:14:13 +01:00
Henry
6431259f7f Modified ship thruster spacing when player banks left and right; added
logic to enable/disable muzzle damage hitbox upon firing.
2026-04-03 14:31:03 +01:00
Henry
b6bef3f13a Adjusted stock shot spacing and added muzzle flash. 2026-03-31 13:30:15 +01:00
Henry
2594dd6e3d Roughed in basically working equidistant bullet code thanks to Brendan,
Mackenzie, and Sophie.
2026-03-27 11:36:19 +00:00
Henry
97606c8233 Cleaned up code around shooting logic to try to get it to work (didn't
help!)
2026-03-23 10:41:11 +00:00
Henry
4015e1c719 Attempting to translate pseudocode to useable code… 2026-03-23 00:49:03 +00:00
Henry
e5eea103ab Adjusted velocity calculation without acceleration. 2026-03-22 18:39:11 +00:00
Henry
030304dc48 Trying to synchronize bullet with fake calculated ship velocity. 2026-03-22 18:27:15 +00:00
Henry
6856dcb172 Setup framework to synchronize player bullet with player position. 2026-03-22 00:12:22 +00:00
Henry
07c63f4122 Attempting to set up equidistant bullets based on player movement. 2026-03-21 18:30:26 +00:00
Henry
142bf87eca Initial commit. 2026-03-21 17:22:41 +00:00