Commit graph

15 commits

Author SHA1 Message Date
d0664a87fa Update weapon resources, default weapon loaded; implemented call weapon
by name.
2026-06-20 14:47:46 +01:00
63ed0aae3a Updated input component and player component handling to use tab to
cycle weapons.
2026-06-20 13:03:48 +01:00
e2cf516c90 Refactored weapon component to handle weapon swaping. 2026-06-17 02:55:40 +01:00
1bce6ca268 Refinded symetrical fire functionality and updated stock weapon art. 2026-06-15 00:11:54 +01:00
1725b8b754 Added bullet indexing to create shot patterns 2026-06-13 12:05:13 +01:00
bdbc3b015f Refactored weapon and shoot component use and resources. 2026-06-09 13:57:40 +01:00
79122a074e Attempt to refactor components. 2026-06-08 22:36:07 +01:00
Henry
db57a0234e Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
2026-04-07 13:54:30 +01:00
Henry
d419635d7f Attempting to refactor the previously working self contained equidistent
code in the player.gd.
2026-04-06 12:46:36 +01:00
Henry
0ccdc03bf8 Updated existing shot code with constants and hard-coded variables. No
magic numbers!
2026-04-05 12:02:13 +01:00
Henry
1794abe50a Adjusted the shoot function to shoot as many projectiles as defined in a
local variable and ensure they are distributed evenly when firing in
front of the ship.
2026-04-04 15:17:13 +01:00
Henry
8196e664cd Added 2 new hitboxes for muzzle damage and powerup grab radius; reduced
player damage hitbox substantially
2026-04-03 14:29:39 +01:00
Henry
b6bef3f13a Adjusted stock shot spacing and added muzzle flash. 2026-03-31 13:30:15 +01:00
Henry
030304dc48 Trying to synchronize bullet with fake calculated ship velocity. 2026-03-22 18:27:15 +00:00
Henry
142bf87eca Initial commit. 2026-03-21 17:22:41 +00:00