Equidistent code working in component form! Also cleaned up spacing for

increased projectiles in stock weapon by rounding remainders from
division.
This commit is contained in:
Henry 2026-04-07 13:54:30 +01:00
parent d419635d7f
commit db57a0234e
17 changed files with 58 additions and 48 deletions

View file

@ -1,7 +1,7 @@
class_name WeaponComponent extends Node
@export var weapon_current : PackedScene
var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock.tres")
var data: PlayerShot = load("res://resources/player_weapons/shot_stock.tres")
#@export var projectile_origin: int = -23
#@export_category("Temp Bullet Data")