Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from division.
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17 changed files with 58 additions and 48 deletions
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@ -1,7 +1,7 @@
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class_name WeaponComponent extends Node
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@export var weapon_current : PackedScene
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var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock.tres")
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var data: PlayerShot = load("res://resources/player_weapons/shot_stock.tres")
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#@export var projectile_origin: int = -23
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#@export_category("Temp Bullet Data")
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