Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from division.
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17 changed files with 58 additions and 48 deletions
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@ -9,7 +9,7 @@ extends Resource
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@export var damage: int = 1
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@export var speed: int = 135
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@export var projectiles: int = 2
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@export var projectile_spacing: float = 35
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@export var projectile_origin: int = -23
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@export var rate: float = 0.1
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@export var cooldown: float = 0.25
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@export var spacing: float = 35
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@export var origin: int = -23
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#@export var rate: float = 0.1
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#@export var cooldown: float = 0.25
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