Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from division.
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d419635d7f
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db57a0234e
17 changed files with 58 additions and 48 deletions
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@ -1,8 +1,8 @@
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[gd_scene format=3 uid="uid://bj4fytc3sy482"]
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[ext_resource type="PackedScene" uid="uid://14fhj8834pkq" path="res://scenes/ui.tscn" id="1_nnsk1"]
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[ext_resource type="PackedScene" uid="uid://coix5dqblmu7r" path="res://scenes/player.tscn" id="2_rwgxs"]
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[ext_resource type="Texture2D" uid="uid://b3dqvd23nbmrm" path="res://graphics/cloud layers.png" id="3_4wyf3"]
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[ext_resource type="PackedScene" uid="uid://6wq3ynesnsha" path="res://scenes/player_revision.tscn" id="3_k0juu"]
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[node name="World" type="Node2D" unique_id=1317852169]
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@ -10,11 +10,6 @@
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[node name="UI" parent="Level" unique_id=480295610 instance=ExtResource("1_nnsk1")]
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[node name="Player" parent="Level" unique_id=652131079 instance=ExtResource("2_rwgxs")]
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z_index = 1
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position = Vector2(97, 173)
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speed = 200
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[node name="Background" type="Node2D" parent="Level" unique_id=485120278]
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z_index = -1
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@ -81,3 +76,6 @@ texture = ExtResource("3_4wyf3")
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flip_h = true
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hframes = 4
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frame = 3
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[node name="Player" parent="Level" unique_id=652131079 instance=ExtResource("3_k0juu")]
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position = Vector2(106, 312)
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