Equidistent code working in component form! Also cleaned up spacing for

increased projectiles in stock weapon by rounding remainders from
division.
This commit is contained in:
Henry 2026-04-07 13:54:30 +01:00
parent d419635d7f
commit db57a0234e
17 changed files with 58 additions and 48 deletions

View file

@ -1,8 +1,8 @@
[gd_scene format=3 uid="uid://bj4fytc3sy482"]
[ext_resource type="PackedScene" uid="uid://14fhj8834pkq" path="res://scenes/ui.tscn" id="1_nnsk1"]
[ext_resource type="PackedScene" uid="uid://coix5dqblmu7r" path="res://scenes/player.tscn" id="2_rwgxs"]
[ext_resource type="Texture2D" uid="uid://b3dqvd23nbmrm" path="res://graphics/cloud layers.png" id="3_4wyf3"]
[ext_resource type="PackedScene" uid="uid://6wq3ynesnsha" path="res://scenes/player_revision.tscn" id="3_k0juu"]
[node name="World" type="Node2D" unique_id=1317852169]
@ -10,11 +10,6 @@
[node name="UI" parent="Level" unique_id=480295610 instance=ExtResource("1_nnsk1")]
[node name="Player" parent="Level" unique_id=652131079 instance=ExtResource("2_rwgxs")]
z_index = 1
position = Vector2(97, 173)
speed = 200
[node name="Background" type="Node2D" parent="Level" unique_id=485120278]
z_index = -1
@ -81,3 +76,6 @@ texture = ExtResource("3_4wyf3")
flip_h = true
hframes = 4
frame = 3
[node name="Player" parent="Level" unique_id=652131079 instance=ExtResource("3_k0juu")]
position = Vector2(106, 312)