Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from division.
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17 changed files with 58 additions and 48 deletions
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@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://b2ltmeb14nc17"]
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[ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scripts/stock_weapon.gd" id="1_kx6bj"]
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[ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scenes/stock_weapon.gd" id="1_kx6bj"]
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[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="2_5286c"]
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[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_58qml"]
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@ -10,7 +10,6 @@ shot_name = "Stock"
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speed = 350
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projectiles = 3
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projectile_spacing = 10.0
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cooldown = 0.0
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metadata/_custom_type_script = "uid://ccdohs4gduee5"
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
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