Update spawner to be scene-based.
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9 changed files with 59 additions and 46 deletions
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@ -1,13 +1,15 @@
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://cck3gmnhu5agc"]
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[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_07hyh"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_bhv8k"]
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[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_bhv8k"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_syw6j"]
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[ext_resource type="Texture2D" uid="uid://cne450xyao5xl" path="res://graphics/tri.png" id="3_fw2v3"]
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[resource]
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script = ExtResource("2_syw6j")
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shot_name = "tri"
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bullet_scene = ExtResource("1_07hyh")
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bullet_scene = ExtResource("1_bhv8k")
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pickup_icon = ExtResource("3_fw2v3")
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damage = 3
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speed = 700
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projectiles = 3
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