Update spawner to be scene-based.

This commit is contained in:
Henry Faber 2026-06-30 20:16:26 +01:00
parent 8fe05e0c70
commit da9f947788
9 changed files with 59 additions and 46 deletions

View file

@ -3,11 +3,13 @@
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_pn64g"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_4b7mw"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_ak5x4"]
[ext_resource type="Texture2D" uid="uid://dwc5fjwhqikoo" path="res://graphics/spread.png" id="3_ak5x4"]
[resource]
script = ExtResource("2_4b7mw")
shot_name = "spread"
bullet_scene = ExtResource("1_pn64g")
pickup_icon = ExtResource("3_ak5x4")
damage = 5
speed = 720
projectiles = 5