Update spawner to be scene-based.

This commit is contained in:
Henry Faber 2026-06-30 20:16:26 +01:00
parent 8fe05e0c70
commit da9f947788
9 changed files with 59 additions and 46 deletions

View file

@ -3,11 +3,13 @@
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_pn64g"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_4b7mw"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_ak5x4"]
[ext_resource type="Texture2D" uid="uid://dwc5fjwhqikoo" path="res://graphics/spread.png" id="3_ak5x4"]
[resource]
script = ExtResource("2_4b7mw")
shot_name = "spread"
bullet_scene = ExtResource("1_pn64g")
pickup_icon = ExtResource("3_ak5x4")
damage = 5
speed = 720
projectiles = 5

View file

@ -3,11 +3,13 @@
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_lcw6o"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_e245k"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_ym48c"]
[ext_resource type="Texture2D" uid="uid://dtggedl0127vk" path="res://graphics/stock.png" id="3_e245k"]
[resource]
script = ExtResource("2_ym48c")
shot_name = "stock"
bullet_scene = ExtResource("1_lcw6o")
pickup_icon = ExtResource("3_e245k")
damage = 2
speed = 650
horizontal_offset = 12.0

View file

@ -1,13 +1,15 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://cck3gmnhu5agc"]
[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_07hyh"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_bhv8k"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_bhv8k"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_syw6j"]
[ext_resource type="Texture2D" uid="uid://cne450xyao5xl" path="res://graphics/tri.png" id="3_fw2v3"]
[resource]
script = ExtResource("2_syw6j")
shot_name = "tri"
bullet_scene = ExtResource("1_07hyh")
bullet_scene = ExtResource("1_bhv8k")
pickup_icon = ExtResource("3_fw2v3")
damage = 3
speed = 700
projectiles = 3

View file

@ -4,11 +4,13 @@
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_qeb4b"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="3_fh2eq"]
[ext_resource type="Resource" uid="uid://ch8qch6lx1mdx" path="res://resources/player_weapon_resources/patterns/phallanx.tres" id="3_qeb4b"]
[ext_resource type="Texture2D" uid="uid://dsjhp3mh5pqg3" path="res://graphics/vanguard+.png" id="4_fh2eq"]
[resource]
script = ExtResource("3_fh2eq")
shot_name = "vanguard+"
bullet_scene = ExtResource("1_lqlv8")
pickup_icon = ExtResource("4_fh2eq")
damage = 5
speed = 500
projectiles = 5

View file

@ -3,11 +3,13 @@
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_hm46f"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_w7xlm"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_xf183"]
[ext_resource type="Texture2D" uid="uid://b34vaaw3u84ae" path="res://graphics/vanguard.png" id="3_xf183"]
[resource]
script = ExtResource("2_w7xlm")
shot_name = "vanguard"
bullet_scene = ExtResource("1_hm46f")
pickup_icon = ExtResource("3_xf183")
damage = 5
speed = 500
projectiles = 5