Attempting to refactor the previously working self contained equidistent

code in the player.gd.
This commit is contained in:
Henry 2026-04-06 12:46:36 +01:00
parent 5d2efe9983
commit d419635d7f
15 changed files with 153 additions and 46 deletions

View file

@ -1,8 +1,8 @@
class_name WeaponComponent extends Node
@export var weapon_current : PackedScene
var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock.tres")
#@export var projectile_origin: int = -23
var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock_static.tres")
#@export_category("Temp Bullet Data")
#@export var projectiles: int = 3