Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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15 changed files with 153 additions and 46 deletions
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class_name WeaponComponent extends Node
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@export var weapon_current : PackedScene
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var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock.tres")
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#@export var projectile_origin: int = -23
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var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock_static.tres")
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#@export_category("Temp Bullet Data")
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#@export var projectiles: int = 3
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