Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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15 changed files with 153 additions and 46 deletions
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@ -1,12 +1,12 @@
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extends Area2D
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@onready var bullet = load("res://scenes/stock_weapon.tscn")
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@onready var bullet: PackedScene = load("res://scenes/stock_weapon.tscn")
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@export var shot_data: PlayerShot
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func _process(delta):
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position.y += shot_data.speed * delta # This works normally
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position.y -= shot_data.speed * delta # This works normally
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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queue_free()
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