Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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15 changed files with 153 additions and 46 deletions
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@ -16,7 +16,7 @@ func tick(delta: float):
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# Check to see if there's a player to move
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if player == null: return
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# Calculate ship to bullet displacemnt
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# Calculate ship to bullet displacement
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player.ship_displacement = player.position.y - player.previous_position.y
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player.travel += abs(weapon_component.bullet_data.speed) * delta + (player.ship_displacement)
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player.travel = clamp(player.travel, 0, 1.9 * weapon_component.bullet_data.projectile_spacing)
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