Update weapon resources, default weapon loaded; implemented call weapon

by name.
This commit is contained in:
Henry Faber 2026-06-20 14:47:46 +01:00
parent cf172bc546
commit d0664a87fa
8 changed files with 69 additions and 30 deletions

17
scripts/weapon_shot.gd Normal file
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class_name WeaponShot
extends Resource
@export_category("Info")
@export var shot_name: String
@export var bullet_scene: PackedScene = null
@export_category("Shot Data")
@export var damage: int = 1
@export var speed: int = 135
@export var projectiles: int = 2
@export var spacing: float = 35
@export var origin: int = -23
@export_category("Spread")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 0.1 # Time delay per projectile index