Update weapon resources, default weapon loaded; implemented call weapon

by name.
This commit is contained in:
Henry Faber 2026-06-20 14:47:46 +01:00
parent cf172bc546
commit d0664a87fa
8 changed files with 69 additions and 30 deletions

View file

@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://bhc6aja38vyr"]
[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_hm46f"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_w7xlm"]
[resource]
script = ExtResource("2_w7xlm")
shot_name = "vanguard"
bullet_scene = ExtResource("1_hm46f")
damage = 5
speed = 500
projectiles = 5
spacing = 30.0
origin = -15
horizontal_offset = 8.5
stagger_offset = 0.2
metadata/_custom_type_script = "uid://7n1itonn35fm"