Update weapon resources, default weapon loaded; implemented call weapon
by name.
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parent
cf172bc546
commit
d0664a87fa
8 changed files with 69 additions and 30 deletions
17
resources/player_weapon_resources/tri.tres
Normal file
17
resources/player_weapon_resources/tri.tres
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://cck3gmnhu5agc"]
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[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_07hyh"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_syw6j"]
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[resource]
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script = ExtResource("2_syw6j")
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shot_name = "vanguard"
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bullet_scene = ExtResource("1_07hyh")
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damage = 3
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speed = 450
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projectiles = 3
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spacing = 30.0
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origin = -15
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horizontal_offset = 8.5
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stagger_offset = 0.2
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metadata/_custom_type_script = "uid://7n1itonn35fm"
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