Update weapon resources, default weapon loaded; implemented call weapon

by name.
This commit is contained in:
Henry Faber 2026-06-20 14:47:46 +01:00
parent cf172bc546
commit d0664a87fa
8 changed files with 69 additions and 30 deletions

View file

@ -0,0 +1,16 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_lcw6o"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_ym48c"]
[resource]
script = ExtResource("2_ym48c")
shot_name = "stock"
bullet_scene = ExtResource("1_lcw6o")
damage = 2
speed = 500
spacing = 25.0
origin = -12
horizontal_offset = 7.5
stagger_offset = 0.35
metadata/_custom_type_script = "uid://7n1itonn35fm"