Updated resource paths to match directory structure.

This commit is contained in:
Henry Faber 2026-06-16 17:39:18 +01:00
parent 0f69240bdb
commit d041531716
9 changed files with 14 additions and 14 deletions

View file

@ -1,8 +1,8 @@
extends Area2D
@onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn")
@onready var bullet: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
@onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres")
@onready var shot_data: = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
func _process(delta):

View file

@ -12,6 +12,6 @@ extends Resource
@export var spacing: float = 35
@export var origin: int = -23
@export_category("Stagger")
@export_category("Spread")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 5 # Time delay per projectile index

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/weapon_stock.tscn" id="1_by0nb"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapons/weapon_shot.gd" id="2_by0nb"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_by0nb"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_by0nb"]
[resource]
script = ExtResource("2_by0nb")

View file

@ -1,8 +1,8 @@
extends Area2D
@onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn")
@onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres")
@onready var bullet: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
@onready var shot_data: = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")

View file

@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/weapon_stock.gd" id="1_u1d5o"]
[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/player_weapons/weapon_stock.gd" id="1_u1d5o"]
[ext_resource type="Texture2D" uid="uid://bnpm8b62n1pr5" path="res://graphics/shot_stock_og.png" id="2_u1d5o"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"]

View file

@ -14,7 +14,7 @@
z_index = -1
[node name="BaseBackground" type="ColorRect" parent="Level/Background" unique_id=1360709800]
offset_right = 217.0
offset_right = 208.0
offset_bottom = 410.0
color = Color(0.2899925, 0.5692833, 0.9110645, 1)
@ -32,7 +32,7 @@ hframes = 4
frame = 1
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Back" unique_id=1729409543]
position = Vector2(177, 32)
position = Vector2(168, 32)
texture = ExtResource("3_4wyf3")
flip_h = true
hframes = 4
@ -52,7 +52,7 @@ hframes = 4
frame = 2
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Mid" unique_id=702118355]
position = Vector2(177, 32)
position = Vector2(168, 32)
texture = ExtResource("3_4wyf3")
flip_h = true
hframes = 4
@ -71,7 +71,7 @@ hframes = 4
frame = 3
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Fore" unique_id=1798342457]
position = Vector2(185, 32)
position = Vector2(176, 32)
texture = ExtResource("3_4wyf3")
flip_h = true
hframes = 4

View file

@ -1,7 +1,7 @@
class_name WeaponComponent extends Node
@export var loaded_weapon: PackedScene = load("res://scenes/weapon_stock.tscn")
var data : WeaponShot = load("res://resources/player_weapons/weapon_shot_stock.tres")
@export var loaded_weapon: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")