Updated resource paths to match directory structure.
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0f69240bdb
commit
d041531716
9 changed files with 14 additions and 14 deletions
40
scenes/player_weapons/weapon_stock.gd
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40
scenes/player_weapons/weapon_stock.gd
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extends Area2D
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@onready var bullet: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
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@onready var shot_data: = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
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# Time offset when this bullet was fired (relative to other bullets in the same shot)
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var time_offset: float = 0.5
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# When this bullet should fire (absolute time)
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var fire_time: float = 0.0
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# Track if this bullet is currently active in the shot
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var is_active: bool = false
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func _process(delta):
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var current_time = Time.get_ticks_msec() / 1000.0
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# Fire if it's time and bullet isn't already active
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if !is_active and current_time >= fire_time:
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activate()
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# Move the bullet
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position.y -= shot_data.speed * delta
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func activate():
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is_active = true
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visible = true
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# # Emit signal for hit detection
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# emit_signal("activate")
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func _on_visible_on_screen_notifier_2d_screen_exited():
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queue_free()
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# Set fire_time for the next shot (staggered firing)
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var current_time = Time.get_ticks_msec() / 1000.0
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fire_time = current_time + shot_data.stagger_offset
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1
scenes/player_weapons/weapon_stock.gd.uid
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scenes/player_weapons/weapon_stock.gd.uid
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uid://c5blhfopjpfny
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53
scenes/player_weapons/weapon_stock.tscn
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53
scenes/player_weapons/weapon_stock.tscn
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[gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
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[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/player_weapons/weapon_stock.gd" id="1_u1d5o"]
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[ext_resource type="Texture2D" uid="uid://bnpm8b62n1pr5" path="res://graphics/shot_stock_og.png" id="2_u1d5o"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"]
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atlas = ExtResource("2_u1d5o")
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region = Rect2(0, 0, 7, 11)
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[sub_resource type="AtlasTexture" id="AtlasTexture_vsqoq"]
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atlas = ExtResource("2_u1d5o")
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region = Rect2(7, 0, 7, 11)
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[sub_resource type="AtlasTexture" id="AtlasTexture_yqx5m"]
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atlas = ExtResource("2_u1d5o")
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region = Rect2(14, 0, 7, 11)
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[sub_resource type="SpriteFrames" id="SpriteFrames_fdubj"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5bykt")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_vsqoq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_yqx5m")
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}],
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"loop": true,
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"name": &"default",
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"speed": 24.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
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size = Vector2(6.666667, 14)
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[node name="StockWeapon" type="Area2D" unique_id=1832200900]
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script = ExtResource("1_u1d5o")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1831184252]
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scale = Vector2(1.5, 1.5)
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sprite_frames = SubResource("SpriteFrames_fdubj")
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autoplay = "default"
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frame_progress = 0.35886022
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
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shape = SubResource("RectangleShape2D_mvdrj")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716]
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rect = Rect2(-3, -7, 6, 14)
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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