Updated resource paths to match directory structure.

This commit is contained in:
Henry Faber 2026-06-16 17:39:18 +01:00
parent 0f69240bdb
commit d041531716
9 changed files with 14 additions and 14 deletions

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class_name WeaponShot
extends Resource
@export_category("Info")
@export var shot_name: String
@export var bullet_scene: PackedScene = null
@export_category("Shot Data")
@export var damage: int = 1
@export var speed: int = 135
@export var projectiles: int = 2
@export var spacing: float = 35
@export var origin: int = -23
@export_category("Spread")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 5 # Time delay per projectile index

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uid://7n1itonn35fm

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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_by0nb"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_by0nb"]
[resource]
script = ExtResource("2_by0nb")
shot_name = "Stock Shot"
bullet_scene = ExtResource("1_by0nb")
speed = 500
projectiles = 3
spacing = 25.0
origin = -12
horizontal_offset = 8.0
stagger_offset = 0.35
metadata/_custom_type_script = "uid://7n1itonn35fm"