Refactored weapon and shoot component use and resources.

This commit is contained in:
Henry Faber 2026-06-09 13:57:40 +01:00
parent 79122a074e
commit bdbc3b015f
29 changed files with 239 additions and 435 deletions

View file

@ -1,25 +0,0 @@
[gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
[ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scenes/stock_weapon.gd" id="1_hsma2"]
[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/player_weapons/shot_stock.tres" id="2_mvdrj"]
[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_mvdrj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
size = Vector2(6, 14)
[node name="StockWeapon" type="Area2D" unique_id=1832200900]
script = ExtResource("1_hsma2")
shot_data = ExtResource("2_mvdrj")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225]
texture = ExtResource("3_mvdrj")
region_enabled = true
region_rect = Rect2(7, 6, 4, 12)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
shape = SubResource("RectangleShape2D_mvdrj")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716]
rect = Rect2(-3, -7, 6, 14)
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]