Added effects manager and two effects to test attached to the player
scene.
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19 changed files with 322 additions and 40 deletions
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@ -19,6 +19,10 @@ var previous_position: Vector2
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var ship_displacement: float
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var travel: float = 0
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# Effects Testing
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var flash_effect = preload("res://resources/effects/flash_weapon_change.tres")
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var blink_effect = preload("res://resources/effects/invincibility_blink.tres")
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func _ready() -> void:
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## Set initial start position
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@ -50,3 +54,4 @@ func _process(delta) -> void:
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# Cycle weapon (testing key)
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if input_component.cycle_weapon:
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weapon_component.cycle_weapon()
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$EffectsComponent.apply_effect(flash_effect)
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