Added segment lines to notification display.

This commit is contained in:
Henry Faber 2026-06-22 12:58:25 +01:00
parent 68d0cf9580
commit ae34cb934a

View file

@ -9,6 +9,10 @@ var _sprite_size: Vector2 = Vector2.ZERO
var _origin_offset: float = 0.0
var _follow_player: bool = false
var _connector_line: Line2D = null
var _connector_visible: bool = false
func show_notification(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float) -> void:
label.add_theme_font_size_override("font_size", 8)
label.text = weapon_name
@ -51,10 +55,17 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s
# Wait for fade-in to finish, then resume following
await tween.finished
# _follow_player = true
_follow_player = true
# Create connector line from notification to player origin
_connector_line = Line2D.new()
_connector_line.default_color = Color.WHITE
_connector_line.width = 1.0
add_child(_connector_line)
_connector_visible = true
# Stay fully visible for a moment before fading
await get_tree().create_timer(0.25).timeout
await get_tree().create_timer(0.5).timeout
# Record current position as the fade-out starting point
await get_tree().process_frame
@ -73,6 +84,8 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s
func _process(_delta: float) -> void:
if _follow_player and _player:
_update_position()
if _connector_visible and _player:
_update_connector()
func _update_position() -> void:
@ -110,3 +123,36 @@ func _update_position() -> void:
notif_y = clamp(notif_y, 0, viewport_size.y - size.y)
position = Vector2(notif_x, notif_y)
func _update_connector() -> void:
if _connector_line == null or _player == null:
return
# Icon position in the notification's local space
var icon_pos = _container.position + icon.position
var icon_mid_y = icon_pos.y + icon.size.y / 2.0
# Point 0: edge of the container closest to the icon, at icon's vertical midpoint
var point0: Vector2
var direction: float
if _container.get_child(0) == icon:
# Icon on the left (not flipped) — container's left edge, line goes left toward player
point0 = Vector2(_container.position.x, icon_mid_y)
direction = -1.0
else:
# Icon on the right (flipped) — container's right edge, line goes right toward player
point0 = Vector2(_container.position.x + _container.size.x, icon_mid_y)
direction = 1.0
# Point 1: 8px straight from point 0 toward the player
const SEGMENT_ORIGIN: float = 8.0 # length of initial segment from origin
var point1 = Vector2(point0.x + SEGMENT_ORIGIN * direction, icon_mid_y)
# Point 2: player's origin + ENDPOINT_OFFSET, converted to notification's local space
const ENDPOINT_OFFSET = Vector2(4, 7) # offset from player's origin to connector endpoint
var target = _player.position + Vector2(+ENDPOINT_OFFSET.x, _origin_offset + ENDPOINT_OFFSET.y)
var point2 = target - position
_connector_line.points = PackedVector2Array([point0, point1, point2])