Implemented dynamic projectile spread.

This commit is contained in:
Henry Faber 2026-06-16 03:13:50 +01:00
parent 029175ccde
commit a9af69e7bb
5 changed files with 146 additions and 72 deletions

View file

@ -8,9 +8,10 @@ script = ExtResource("2_by0nb")
shot_name = "Stock Shot"
bullet_scene = ExtResource("1_by0nb")
speed = 500
projectiles = 3
spacing = 25.0
origin = -12
horizontal_offset = 8.0
stagger_offset = 0.35
projectiles = 5
spacing = 20.0
origin = -25
horizontal_offset = 6.0
stagger_offset = 5.5
angle = 2.0
metadata/_custom_type_script = "uid://7n1itonn35fm"

View file

@ -1,5 +1,4 @@
class_name WeaponShot
extends Resource
class_name WeaponShot extends Resource
@export_category("Info")
@export var shot_name: String
@ -13,7 +12,8 @@ extends Resource
@export var origin: int = -23
@export_category("Stagger")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 5 # Time delay per projectile index
@export var firing_angle: float = 0.0 # Angle in degrees (0 = straight up, positive = angled right)
@export var num_groups: int = 1 # Number of symmetrical groups to fire (1 = single direction, 2 = left/right, 3 = left/center/right)
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 5 # Time delay per projectile index
# Angle in degrees, default is 0
@export var angle: float = 0.0 # Angle at which the bullet should be fired