Minor testing logic update.
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1 changed files with 30 additions and 2 deletions
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@ -26,8 +26,36 @@ func _on_spawn_timer_timeout() -> void:
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if test_mode:
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_spawn_test_pickups()
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else:
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# TODO: normal mode — spawn a single random pickup.
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pass
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_spawn_normal_pickup()
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func _spawn_normal_pickup() -> void:
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# Spawn a single random pickup at a position near the player.
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if all_weapon_shots.is_empty():
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return
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var pickup := _spawn_pickup(
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all_weapon_shots[randi() % all_weapon_shots.size()]
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)
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if pickup == null or not is_instance_valid(pickup):
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return
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# Position: centered horizontally, above the player with vertical padding.
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var player_node := get_node_or_null("../Player")
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if player_node != null:
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pickup.position = Vector2(
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randf_range(40.0, screensize.x - 40.0),
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player_node.position.y - randf_range(80.0, 200.0)
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)
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else:
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pickup.position = Vector2(
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randf_range(40.0, screensize.x - 40.0),
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randf_range(30.0, screensize.y * 0.4)
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)
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add_child(pickup)
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_pickups_spawned += 1
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_pickups_remaining = max(_pickups_remaining, _pickups_spawned)
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func _spawn_test_pickups() -> void:
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